Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.2.0b7
2017.3.0b2
Issue ID
970039
Regression
Yes
Tile palette tool won't save tile position changes and will revert back
How to reproduce:
1. Open Unity
2. Open 'Tile Palette' window
3. Create two tiles using a sprite(or sprites)
4. Save project
5. Enter edit mode and move one tile.
6. Save project
7. Disable tile palette edit mode
8. Reload project(If no unexpected result detected)
Expected result: Tile appears in a new position
Actual result: Tile moves back to old position after saving the project
Reproducible with - 2017.2.0b7, 2017.2.0f3, 2017.3.0a4, 2017.3.0b2
Not reproducible with - 2017.2.0b4, 2017.2.0b6, 2017.2.0p1, 2017.2.0p4, 2017.3.0a1, 2017.3.0a3, 2017.3.0b3, 2017.3.0b11, 2018.1.0a1, 2018.1.0a7
Could not test:
5.6, 2017.1
2017.2.0a1, 2017.2.0b3
(Tile Palette has not been introduced yet)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Add comment