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[WebGL] Mouse input is blocked after a few moves when using Edge browser
How to reproduce:1. Open attached project ("MouseTestWebGL.zip")2. Open Build Settings window (File->Build Settings...)3. Select ... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
[SRP] Objects lit by multiple Spot lights sometimes have their _unityLig...
How to reproduce:1. Open the attached "LightIndicesBug.zip" project2. Open scene "SampleScene"3. Open Window > Analysis > Fram... Read more
Error is thrown when trying to extract FBX Materials in the Packages folder
How to reproduce:1. Open the attached project "case_1199143-Project.zip"2. Select the "M_BaseHuman" FBX file in the Project Window (... Read more
[iOS] Player crashes on startup if Unity Web Request built in module is ...
Steps to reproduce:1. Create new project2. In player settings, make sure that "Disable HW Stats" is unchecked3. Open package manager... Read more
[Build Callbacks] Build is not failing when BuildFailedException is thro...
How to reproduce:1. Open the user attached "FailBuild" project2. Build a project for any platform Expected results: Build is failed ... Read more
Game Objects instantiated from Asset Bundles don't retain serialized values
Repro steps:1. Open attached project and make sure build target is Android2. Close Unity, adjust build.sh in the project's folder to... Read more
[IMGUI] Windows are flickering while resizing with Direct3D12 Graphics APIs
Windows are flickering while resizing with Direct3D12 Graphics APIs. Steps to repro:1. Create a new project.2. File > Build Setti... Read more
[WebGL] CachedXMLHttpRequest.js prevents all web requests from functioni...
How to reproduce:1. Open the attached project ("case-1189663_CachedXMLHttpRequestBugReport.zip")2. Make a WebGL build3. Run it with ... Read more
[iOS 13] Screen.SafeArea values are incorrect after app pause and orient...
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Rotate the screen4. Lock the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled