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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.3.X

Votes

0

Found in

2018.4

2019.2.8f1

2020.1

Issue ID

1190735

Regression

No

[iOS 13] Screen.SafeArea values are incorrect after app pause and orientation change

iOS

-

How to reproduce:
1. Build the attached project for iOS
2. Build & Run the app to device via Xcode
3. Rotate the screen
4. Lock the device
5. Unlock the device
6. Rotate the screen back

Actual result: Screen.SafeArea values are incorrect after unlocking and rotating the phone. (screenshots "before" and "after" attached)
Expected result: Screen.SafeArea values are the same as before.

Devices reproducible with:
- iPhone X (iOS 13.0)

Devices not reproducible with:
- iPhone X (iOS 11.3.1)
- iPhone 7 (iOS 12.3.1)
- iPhone X (iOS 12.4)
- iPad Pro (iOS 13.0)

Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a9.

-----------------
Fixed in 2020.1.0a14.

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.10f1

  2. Resolution Note (fix version 2018.4):

    Fixed in 2018.4.21f1

Comments (2)

  1. DStephensJr

    Jun 02, 2021 16:07

    I don't know if this is still an issue, but I have experienced a problem in this area after following the Unite 2020 presentation on the setup of safe areas.

    What I discovered is that the Canvas incorrectly reports the size on the initial pass when the orientation changes. The example script does not check for a canvas size change to recalculate the layout, so it remains wrong after the first pass.

    I store and check the canvas size as well as the orientation. If it changes (and it will once the height and width are finally corrected) i recalculate the safe area. This seems to work well for me (so far) and has no real risk of breaking changes later.

    :-D

  2. Fizzer

    Apr 13, 2020 09:34

    Is there any workaround? I'm in 2018.4 so it's still broken for me. Also, why can't I vote for this? I want it fixed in 2018.4, but I have no way to voice my opinion.

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