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[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps: 1. Open user attached project 2. Build and Run on an Oculus Go/Quest 3. Point the controller on to the input field and ... Read more
Bitfield extraction in hlsl can overwrite its own operand when compiling...
To reproduce: 1) Open the attached project and scene 2) Play it Expected: The console outputs '1' Actual: It outputs '0' Reproduce... Read more
[MacOS] Player rendering breaks when a second non fullscreen camera is e...
How to reproduce: 1. Open the attached Gone.zip project 2. Build and run 3. Choose the highest quality to run the game 4. Press the... Read more
[iOS] crash on il2cpp_mono_thread_internal_is_current after validating a...
How to reproduce: 1. Build the attached project for iOS 2. Build the app via Xcode 3. Press the "Send webrequest" button 4. Wait up ... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce: 1. Open attached project (CursorTooBig.zip) 2. Open "SampleScene" Scene -> enter the Play Mode 3. Exit the Play Mo... Read more
Ctrl+B fails to open the Build menu when the Services tab is opened
Steps to reproduce: 1. Open any new project 2. Open Services window 3. Press Ctrl+B to open the Build window Expected: the Build wi... Read more
Custom Shader for Custom Render Texture is not loaded in Build when Shad...
How to reproduce: 1. Open attached project ("SharderRepro.zip") 2. Build and Run the project Expected result: Custom shader is load... Read more
Builds that contain terrain using the Nature/Terrain/Standard shader pro...
How to reproduce: 1. Open user-submitted project (HeadlessTerrain) 2. Open the SampleScene 3. Make sure the Terrain has its material... Read more
Scene window freezes when holding right mouse button in maximized Scene ...
How to reproduce: 1. Create and open a new project 2. Drag the cursor into the Scene window 3. Press Shift + Space 4. Right-click on... Read more
[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...
Repro steps: 1. Open attached project 2. Make sure target platform is set to Android 3. Player Settings -> XR Settings -> enable "Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
- HDR colors are recorded in gamma compressed values instead of linear values when using the Animation window