Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2017.4.30f1
2018.4
2019.2
2019.3
2020.1
Issue ID
1184769
Regression
No
[MacOS] Player rendering breaks when a second non fullscreen camera is enabled
How to reproduce:
1. Open the attached Gone.zip project
2. Build and run
3. Choose the highest quality to run the game
4. Press the box on the bed in the Player
Actual: Player rendering breaks only the UI is visible (see the attached repro.mov)
Reproducible with: 2017.4.33f1, 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a13
Not reproducible with: OpenGLcore, Windows APIs (DX11 & Vulkan)
Note: Could not test on higher versions because of the thrown errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Resolution Note (fix version 2020.1):
Issue was specific to Depth Only and Don't Clear cameras with HDR enabled, with a viewport starting at the origin, that had a higher depth (drawn on top) of other cameras. They would clear the background due to loading an empty texture instead of the existing Metal Drawable; this has been fixed.
Fixed in 2021.1.0a8.1447