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Fixed in 2020.1.X
Votes
0
Found in
2017.4
2017.4.30f1
2018.4
2019.2
2019.3
2020.1
Issue ID
1184769
Regression
No
[MacOS] Player rendering breaks when a second non fullscreen camera is enabled
How to reproduce:
1. Open the attached Gone.zip project
2. Build and run
3. Choose the highest quality to run the game
4. Press the box on the bed in the Player
Actual: Player rendering breaks only the UI is visible (see the attached repro.mov)
Reproducible with: 2017.4.33f1, 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a13
Not reproducible with: OpenGLcore, Windows APIs (DX11 & Vulkan)
Note: Could not test on higher versions because of the thrown errors
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Resolution Note (fix version 2020.1):
Issue was specific to Depth Only and Don't Clear cameras with HDR enabled, with a viewport starting at the origin, that had a higher depth (drawn on top) of other cameras. They would clear the background due to loading an empty texture instead of the existing Metal Drawable; this has been fixed.
Fixed in 2021.1.0a8.1447