Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0a9
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1190805
Regression
Yes
Builds that contain terrain using the Nature/Terrain/Standard shader produce errors when run in headless mode
How to reproduce:
1. Open user-submitted project (HeadlessTerrain)
2. Open the SampleScene
3. Make sure the Terrain has its material set to TerrainStandard.mat
4. Build and run a server build
Expected result: no errors are logged
Actual result: "Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format" errors are logged
Reproducible with: 2018.3.0a9, 2018.4.11f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a9
Not reproducible with: 2018.3.0a7, 2018.3.0a8
Could not test with: 2017.4.33f1, 2018.3.0a6(No Server Build option available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems
- Can't change OpenXR settings when switching Build Profiles
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API
Resolution Note (fix version 2019.3):
Fixed in 2019.3.5f1