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[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1...
[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1 with 2D Animation 6.0.0-pre.1 Steps to Repro:- create a new... Read more
UnityWebRequest fails when Managed Stripping Level is enabled
Reproduction steps:1. Open attached project "TestDownload.zip" and scene "TestUnityWebRequest"2. In Editor menu, select Tools -> ... Read more
[MacOS] Input.inputString isn't updated when Command Key is pressed down...
How to reproduce:1. Download and open the attached project 'FaultyInput.zip'2. Open scene 'SampleScene'3. Enter Play Mode4. Press Co... Read more
[WebGL][Android] Memory growth above 256mb causes [Could Not Allocate] e...
Reproduction steps:1. Open the attached project "WebGL-MemoryTest-main.zip"2. In the Project window under "Assets/Scenes" open "Memo... Read more
SmartMerge with UnityYAMLMerge tool fails when using Sourcetree
How to reproduce:1. Download the provided "PreMerge" and "Master" projects2. Make a repository on GitHub3. Push the "Master" project... Read more
[iOS] [NetCode] "Unity.NetCode.GhostSendSystem wants to execute in..." e...
Reproduction steps:1. Open customer's attached project in "MPDepthDyadic_Project.zip"2. Build for iOS and deploy the Application to ... Read more
[UIR] EnumField becomes invisible when the ScrollView contains a large n...
How to reproduce:1. Open the attached '1296815.zip' project2. In the top menu bar select Custom > First Test3. Scroll down to the... Read more
[Cache Server] Building process freezes on compiling shader variants whe...
Prerequisite: Unity Accelerator must be installed on the system Reproduction steps:1. Download the attached "ShaderCmpTests.zip" pro... Read more
[Shadergraph] View Direction node in tangent space uses inaccurate algor...
Background: the transform node from world to tangent had to be fixed, as it used an algorithm that assumed that the tangent space ba... Read more
[Shadergraph] Matrix multiplication by scalar/float converts the scalar ...
Repro steps:1. Create a matrix4x4 node, a float node, and a multiply node2. Plug the matrix4x4 and float node outputs into the input... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files are displayed inconsistently by file type in the Project window when set to display in Two Column Layout
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window