Search Issue Tracker
Won't Fix
Votes
1
Found in
2018.4
2020.1.6f1
2021.1
Issue ID
1286451
Regression
No
[Windows] Editor Does Not Account For Non-Standard Windows Taskbar
Reproduction steps:
1. Open attached project "TaskbarTest.zip" and scene "SampleScene"
2. In Hierarchy window, select "Test" GameObject
3. In Inspector window, scroll down until one of the BoxColliders' Material field is right by the taskbar
4. Unlock the taskbar and expand it upwards
5. In Inspector window, open and observe the Material's selection Menu
Expected result: The menu does not overlap with the taskbar
Actual result: The menu overlaps with the taskbar
Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2021.1.X):
Resizing the taskbar while Unity is running can cause some popup windows to overlap underneath the taskbar. Restarting Unity is a viable workaround.