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Canceling the opening of a USS file opens it in both Visual Studio and N...
Canceling the opening of a USS file opens it in both Visual Studio and Notepad To reproduce: 1. Open attached "foot fingers" projec... Read more
[HDRP] Offset of "Reset" button is not aligned properly in preset of "HD...
Offset of "Reset" button is not aligned properly in preset of "HDRP Material" is created, refer attached screenshot. Steps to repro... Read more
[HDRP] NullReferenceException is thrown when Loading old HDRendringPipel...
On loading Old HDRendringPipelineAsset from "HD Render Pipeline Wizard" throws NullReferenceException, refer the attached video Ste... Read more
[HDRP] Unable to add "Overrides" in "Volume Profile" on deleting the exi...
ArgumentException is thrown on selecting the "Volume Profile" asset after deleting the existing override. NullReferenceException is ... Read more
[HDRP] NullReferenceException is thrown continuously when "Path Tracing"...
On adding "Path Tracing" Override to "Volume Profile" asset throws NullReferenceException continuously when Scriptable Render Pipeli... Read more
[Mobile] Crash on UnloadAssetBundle when calling AssetBundle.Unload()
How to reproduce: 1. Open the "AssetBundleUnload.zip" project with iOS or Android platform 2. Assets > Build AssetBundles 3. Build &... Read more
UI Image's Material instance doesn't update in Canvas when using Materia...
How to reproduce: 1. Open the attached project's "case_1200308-Project.zip" Scene labeled "Scene" 2. Enter the Play Mode 3. Open the... Read more
[WindowsMR][XRSDK] Occlusion mesh being created every frame
1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How ... Read more
[ShaderGraph] Converting a node with no output edge connected to a subgr...
Converting a node that is not attached to anything (input and output) to a subgraph via the right click menu option "Convert to Sub ... Read more
[Oculus Android] glEsVersion is stripped from the AndroidManifest during...
Repros steps: 1. Open attached project 2. Note this line "<uses-feature android:glEsVersion="0x00030001" />" in the AndroidManifest ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- CollisionIgnore() resets all Colliders when resetting only one Collider
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart