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0
votes
By Design

[URP][Improved Prefab] "Alpha Blend On Overlap" text is clipped in Overr...

Package: Scriptable Render Pipeline Universal

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Nov 11, 2019

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Version/s: 7.1.2

"Alpha Blend On Overlap" text is clipped in Override and Prefab source window in Light 2D prefab Steps to Reproduce: 1. Open attac... Read more

0
votes
Fixed

ParticleSystem.SetParticles crashes the Editor when writing particle lis...

Visual Effects - Legacy

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Nov 11, 2019

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Version/s: 2018.4.10f1, 2019.2.6f1, 2019.2.11f1, 2019.3.0b4, 2020.1.0a4

How to reproduce: 1. Download the tester-attached package(CrashPackage.unitypackage) 2. Create a new Unity project 3. Import the pac... Read more

1
votes
Fixed

Unity hangs on quit after failing to load large number of Video Clips fr...

Video

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Nov 11, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project "1197716.zip" 2. Enter Play mode 3. Exit Play mode 4. Exit Unity Expected result: Un... Read more

0
votes
Fixed

AddressableAssetSettings.asset gets modified when assets get modified, e...

Package: Addressables

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Nov 11, 2019

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Version/s: 0.4.6 - preview, 1.3.8

How to reproduce: 1. Open user-submitted project (736949) 2. Make sure 'Verify Saving Assets' is enabled in Unity preferences 3. Cha... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open user-submitted project (AssetBundleTest) 2. In the Menu bar select Test > Load 3. In the Hierarchy window ... Read more

0
votes
Fixed

[Windows] Addressables can't be built or cleaned if generated path excee...

Package: Addressables

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Nov 10, 2019

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Version/s: 1.3.8

How to reproduce: 1. Download the attached project (make sure the project path takes at least ±60 characters) 2. Open Window > Asset... Read more

0
votes
Won't Fix

PlayerPrefs.GetInt throws an exception when NativeArray<T> is initialize...

Scripting

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Nov 10, 2019

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Version/s: 2019.1.0a12, 2019.2, 2019.3, 2019.3.0b10, 2020.1

Steps to reproduce: 1. Open the project attached by the user 2. Open "NativeArrayTestScene" 3. Enter Play mode 4. Observe the consol... Read more

0
votes
Fixed

NullReferenceException when trying to override a Prefab with corrupted p...

Scene Management

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Nov 10, 2019

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Version/s: 2019.3.0a3, 2019.3.0b10, 2020.1

Steps to reproduce: 1. Open QA-Supplied project (link in Edit) 2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug 3. In the H... Read more

0
votes
Duplicate

Mesh ignores depth buffer when it is drawn using EndCameraRendering call...

Package: Scriptable Render Pipeline Universal

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Nov 10, 2019

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Version/s: 5.7.2 - 7.1.2

Reproduction steps: 1. Open the attached project named Case_1197575 2. Open the SampleScene 3. Enter Play mode 4. Observe that the w... Read more

1
votes
Fixed

[URP] GameObject's shadow is animated when Animated Materials rendering ...

Package: Scriptable Render Pipeline Universal

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Nov 09, 2019

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Version/s: 6.9.0

How to reproduce: 1. Open user's attached 'TimeBug.zip' project 2. Open 'TimeBug' Scene 3. Make sure that 'Animated Materials' setti... Read more

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