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[Window Editor] Scrollbar in Hierarchy is not following objects selected...
How to reproduce:1. Open attached Unity project2. Select the first object in Hierarchy3. Hold down the Ctrl button and down arrow ke... Read more
[Android][IL2CPP][.NET 4.6] Application crashes when opening c# socket c...
How to reproduce:1. Open user-supplied project2. Make sure that 'Test' scene is selected to be built, Scripting runtime is set to .N... Read more
Curve with weighted keyframes does not animate properly in the animator
Curve with weighted keyframes does not animate properly in the animator. Repro:1- Open project in attachment.2- Open scene 'asdf'.3-... Read more
100% Transparent images still have drawcalls in UI
To reproduce:1) Open attached project and scene2) Play it3) Open Frame Debugger window and Enable it Expected: There is no Draw Call... Read more
bin-linux64 expected by Runtime Compiler
https://forum.unity.com/threads/bin-linux64-expected-by-runtime-compiler.510843/ Code (CSharp): using System;using System.CodeDom.Co... Read more
[Linux] Crash in _dl_find_dso_for_object when entering play mode with VR...
Steps to reproduce:1. Create a new project2. Enable VR Support under Player Settings3. Enter play mode Result: crash#0 0x007ffd0b19c... Read more
[PLM] 'Failed to copy lightmap snapshot' errors are displayed after togg...
Steps to repro: 1. Open attached project and 'TestScene';2. Go to Lighting settings window (Window>Lighting>Settings);3. Click... Read more
Sprite 2D physicsShape is not set until 'Edit Physics Shape' tab is open...
To reproduce: 1. Open Project2. Set Sprite's MeshType to FullRect3. Drag sprite into scene4. Add PolygonCollider2D5. Notice the Poly... Read more
[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...
Steps to reproduce:1. Open attached “CustomRenderTexture.zip” Unity project2. Open “Main” scene3. Enter Play mode Reproduced in: 201... Read more
[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject