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Fixed in 2018.3.X
Fixed in 2017.3.X, 2018.1.X, 2018.2.X
Won't Fix in 2017.2.X
Votes
0
Found in
2017.2.0b2
2017.3.0p1
Issue ID
986215
Regression
Yes
[Android][IL2CPP][.NET 4.6] Application crashes when opening c# socket connection with no internet connectivity
How to reproduce:
1. Open user-supplied project
2. Make sure that 'Test' scene is selected to be built, Scripting runtime is set to .NET 4.6 and scripting backend is set to IL2CPP
3. Build and push APK to device
4. Turn on internet connectivity (Wi-Fi or Mobile data)
5. Run application (socket connection is established successfully)
6. Turn off internet connectivity
7. Press "Reconnect" button
8. Observe that the application crashes
Reproducible with:
0152 - Google Pixel 2, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 540
0157 - Samsung SM N950U1, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540
0089 - Samsung SM G928F, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760
OnePlus ONEPLUS A3003, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530
Not reproducible with:
Acer A1 840FHD (Iconia Tab 8), OS:4.4.2, CPU:x86, GPU:Intel/BayTrail
Reproducible with Unity versions: 2018.1.0b3, 2017.2.1p2, 2017.2.0b11, 2017.2.0b6, 2017.2.0b3, 2017.2.0b2,
Not reproducible with: 2017.2.0b1, 2017.1.3f1
Note:
0157 - Samsung SM N950U1, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540
Crashes on 2017.2.0b1, 2017.1.3f1 whereas other devices don't
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