Search Issue Tracker
Fixed in 2018.1.X
Votes
3
Found in
2017.2.0p4
Issue ID
986003
Regression
No
100% Transparent images still have drawcalls in UI
To reproduce:
1) Open attached project and scene
2) Play it
3) Open Frame Debugger window and Enable it
Expected: There is no Draw Call for Canvas->Image because it is fully transparent
Actual: There is a Draw Call for the Image
Reproduced in 2017.1.0f3, 2017.2.0p4, 2018.1.0b2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom elements not visible in UI Builder when defined in a namespace starting with "Unity"
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
Yiming075
Dec 20, 2019 06:00
2018.3 still have the problem