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[macOS] Crash/freeze when calling ReadPixels with undefined (?) source Rect
Reproduction steps:1. Open the attached project.2. Open the "sec" scene.3. Make sure both the Scene and Game view are visible at the... Read more
Changing property to incompatible type in Shader Graph Editor breaks the...
To reproduce:1. Open user's attached project2. Open scene "BonusMaterials"3. Select Cube and edit its "Beachball" shader4. Navigate ... Read more
Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
Weighted keyframes are not properly evaluated in the particle system
Weighted keyframes are not properly evaluated in the particle system. Repro:- Open project in attachment.- Open scene 'WeightedParti... Read more
Camera.Render() is incorrectly rendering to a RenderTexture when VR is e...
To reproduce:1. Open attached project ("Bug Report");2. Open "scene" scene;3. Make sure VR is enabled (Edit > Project Settings &g... Read more
[Metal] Crash or freeze instead of error message using old asset bundle
Reproduction steps:1. Open the attached project.2. Open and play the LoadTest scene. Actual behavior:- The editor will freeze/crash.... Read more
BuildPlayer with BuildOptions.Il2CPP does not output an IL2CPP build
Reproduction steps:1. Download user's project and open in Unity2. Click BugReport -> Build Expected: IL2CPP build should be madeA... Read more
In built Player the IsLightmapBakeTypeSupported() GCAlloc's 17B every fr...
Reproductions steps:1. Download user's project and open in Unity2. Build a Windows Standalone 64bit Player3. Start built Player4. In... Read more
Android device selection functionality is broken when Android SDK path i...
To reproduce the issue:- Go to Unity Preferences -> External Tools and delete Android SDK path- Go to Build Settings and choose A... Read more
Android SDK/NDK detected without user confirmation
When Unity automatically detects Android SDK/NDK directories we want users to confirm that's correct. However when Android Editor ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject