Search Issue Tracker
Input System not recognizing HOTAS arrangements as seperate inputs
Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more
[Input System] WithMatchingEventsBeingSuppressed doesn't work when tryin...
Repro steps:1. Open the user's attached project "InputSystemBugReport.zip"2. Connect a PS4 controller to the computer3. Enter Play M... Read more
[iOS] Controller is not recognized if pairing is done before starting Un...
Steps to repro:1. Build iOS project with SimpleDemo_UsingActionAsset scene2. Run on iOS device where DualShock is already paired3. N... Read more
Control Scheme does not change when simulating touch input
How to reproduce:1. Open the “IN-98935_InputSystemTest“ project2. Open the “SampleScene“3. Select Windows → Analysis → Input Debugge... Read more
Keyboard InputActions stop working in another Scene when Gamepad is used...
How to reproduce: 1. Open the “TidalWaveTom.zip” project2. Plug the controller into the machine3. Enter Play mode4. Press “New Game”... Read more
The Input System sometimes delays button release input
Reproduction steps:1. Open the attached project2. Play the project3. Start double-tapping the left or right arrow key and eventually... Read more
[Input System] PlayerInput.Instantiate pairs all devices with the same c...
How to reproduce:1. Open the attached project "unity-bug-1326095-main.zip"2. From the Project tab, open Assets/Scenes/SampleScene.un... Read more
Cursors is still visible when entering the Play Mode using Cursor.lockSt...
How to reproduce:1. Open user's attached "CursorCaptureTest3" project2. Open the "SampleScene" Scene3. Enter the Play Mode while the... Read more
Clicking "Create Settings Asset" in Input System Package Window Throws G...
Steps to reproduce: Create a new project In Project Settings Window, go to Player > Input System Package/Settings Click the "Crea... Read more
Mouse device button paths are missing in the New Input System
How to reproduce:1. Open the SampleScene in the attached "New Unity Project.zip" Project2. Enter Play Mode3. Press Left Mouse Button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled