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Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1326095
Regression
No
[Input System] PlayerInput.Instantiate pairs all devices with the same control scheme to one user
How to reproduce:
1. Open the attached project "unity-bug-1326095-main.zip"
2. From the Project tab, open Assets/Scenes/SampleScene.unity
3. Connect two PS4 controllers (or other controllers with the same control scheme)
4. Enter Play Mode
5. Press any button on one of the controllers
6. Open Window > Analysis > Input Debugger and observe Paired Devices under User #0
Expected results: only one controller (the one that was used in step 5) is added to Paired Devices of User #0
Actual results: both controllers are added to Paired Devices of User #0
Reproducible with: 2019.4.25f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16 (Input System 1.0.2, 1.1.0-preview.3)
Could not test with: 2018.4.34f1 as it requires outdated versions of Input System
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Resolution Note:
Control scheme specifies three gamepads, all optional. Pairing logic will grab as many as it can. This is the same logic that grabs both a keyboard *and* a mouse even if just the keyboard is used.
The list of devices in the control schemes is not "any one" but "all of these".