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White line is displayed at the bottom/right side of the Editor when Disp...
Reproduction steps:1. Set Display resolution to 2560x1600 and Display size to 125%2. Open attached "case_1299998.zip" project3. Maxi... Read more
Memory leak when filling a Scriptable Object with at least 5 MB
How to reproduce:1. Open the attached project ("BigScriptable2.zip")2. Assets > Create > Scriptable Objects > SpawnManagerS... Read more
Paint Holes Undo Action will corrupt Terrain Objects
If a user completes two paint holes actions on a Terrain object then hits ctrl-z to Undo. Then it will corrupt the Terrain Object an... Read more
In-Game UI doesn't render until Aspect Ratio is changed
Reproduction steps:1. Open user attached Project2. Open "Assets\Scenes\BlockScene"3. Press Play4. Change the Aspect Ratio in the Gam... Read more
[Node] Sign operator with input 0 returns 1 if the type is set to float.
Repro steps:1. Add a Sign operator (defaults to float, 0)2. Drag out a float node to preview the result3. Observe the result is 1.4.... Read more
Old Particle System's Custom Data is used when SetParticles() is called ...
How to reproduce:1. Open the user's attached "Psys_Custom_Data_Issue.zip"2. Open the "Psys_Custom_Data_Bug" Scene3. Enter Play Mode4... Read more
VFX Graph shows "undeclared identifier" error when SamplerState node is ...
Reproduction steps:1. Openattached "case_1299912.zip" project and Scenes/SampleScene scene2. Open the Scene view3. In the Hierarchy ... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Enter the Play Mode, record some d... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce:1. Open the user's attached project ("CinemachineSignalCrash.zip")2. Remove the "SignalReceiver" component from "Cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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