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Hub prevents the ejection of an external drive when a project was opened...
Reproduction steps: 1. Open Unity Hub 2. Launch a project located in an external drive through the Hub 3. Close the opened project 4... Read more
Metal Vertex Shader warning is being thrown when creating a VR Template ...
How to reproduce: 1. Create a new VR Template project 2. Observe the Console Expected result: No Errors or Warnings are being t... Read more
Asset database warning is thrown when declaring font variable in the USS...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Reimport the “Assets/Template.uxml“ file (Right click > Reimport) i... Read more
Memory Leak warnings are thrown when opening an imported Prefab
Reproduction steps: 1. Create a new project with “3D (URP)” template 2. Import the "Repro” package 3. Open the “Assets/Prefabs/G... Read more
Spriteshape vertex array allocating less than expected
*Steps to reproduce:* 1. Open attached project > SampleScene 2. Edit spline of spriteshape in scene and move left control poin... Read more
Crash on mono_push_other_roots when setting Normal Thread Affinity
How to reproduce: 1. Open the attached “NormalThreadBug.zip“ project 2. Open the “Assets/Scenes/driver.unity“ Scene 3. Enter Play... Read more
Editor exits Play mode when another project is being created using Unity...
*Steps to reproduce:* 1. Create a new project using Unity Hub 3.8.0-beta.1 2. When the project is loaded, enter Play more 3... Read more
[HDRP] Water is leaking uniforms
*Steps to reproduce:* 1. Create a Shader Graph with the property "Foam Smoothness" and set the reference to _FoamSmoothness *A... Read more
HTTPS requests are marginally slow when using HttpClient
How to reproduce: 1. Setup the server 2. Open the “UnitySlowHttpClient” project 3. Open the “MainScene” 4. Enter Play Mode 5. O... Read more
UI Toolkit is not rendered in the editor when using Mesa LLVMpipe
How to reproduce: 1. Create a new project with any template 2. Open the Scene view 3. Oberve the toolbar Expected result: The ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object