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Fixed in 2021.3.38f1, 2022.3.25f1, 2023.2.20f1, 6000.0.0b15



Found in





Issue ID




UI Toolkit is not rendered in the editor when using Mesa LLVMpipe



How to reproduce:
1. Create a new project with any template
2. Open the Scene view
3. Oberve the toolbar

Expected result: The toolbar is rendered
Actual result: A black rectangle filling the toolbar is rendered

Reproduced with: 2022.3.21f1, 2023.2.12f1
Not reproduced with: 2021.3.16f1
Could not test with: 6000.0.0b13 (Issue not reproduced locally)

Reproduced on: Ubuntu 22.054 (by reporter)
Not reproduced on: Windows 11, Ubuntu 20.04

GPU reproduced with:
* NVIDIA A100 with LLVMpipe (by reporter)
* Freshly installed Ubuntu 22.04 VM with VirtualBox (LLVMpipe)

GPU not reproduced with: Radeon PRO WX 5100, Nvidia GTX 1080, Nvidia RTX 2080, NVIDIA GeForce RTX 3050 Ti Laptop GPU

1. CQA could not reproduce the issue locally
2. Could not find regression point as the issue is not reproducible locally
3. Even though the toolbar is not rendered the menus can still be clicked and used

Workaround: In Project Settings/Quality, set Anisotropic Textures to "Per Texture" instead of "Forced ON", or make sure you're using a quality level that doesn't use "Forced ON".

  1. Resolution Note (fix version 6000.0.0b15):

    Text might still look blurry when Anisotropic Filtering is forced in the Quality Settings because of the implementation in LLVMpipe.

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