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Black light probes after duplicating baked geometry during the bake with...
Jira card: https://jira.unity3d.com/browse/GFXGI-543 Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample... Read more
[ShaderGraph] VFX with assigned SG show unexpected modifications in vers...
Repro steps:1. Create a default VFX2. Create a default VFX Shader Graph, open it, add a color to blackboard, plug it in the Base Col... Read more
Textures are not extracted with Extract Textures button when trying to e...
How to reproduce:1. Open attached project "LocalPackageExtract.zip"2. Select Packages/FBX Extract Bug/CubeEmbedded (an FBX with embe... Read more
[URP] OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illeg...
I'm not seeing this error spam in recent trunk builds any longer. Closing as no repro. Read more
Video clip fails to transcode
How to reproduce:1. Open the attached "SBS_Framework.zip" project2. In Project Window find "Pouring_Video_Cappuccino.mp4" -> Sele... Read more
Avatar Mapping tab closes on clicking anywhere in the Scene view when us...
Steps to reproduce:1. Download and open the user's project "Inspector Bug.zip"2. Add another Inspector tab to the project (Inspector... Read more
Removing a sprite reference from the a Sprite Light
To reproduce:1. On a Sprite Light with an assigned Sprite, remove the sprite.2. Observe the following error:UnassignedReferenceExcep... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce:1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project2. Open the "SampleScene" Scene3. Select ... Read more
2D Sprite Light is missing a Sprite reference when created
Make a new 2D project in 2021.1.4f1. Install the Universal Render Pipeline and setup the 2D Renderer. Create a 2D Sprite Light. This... Read more
Sprite Light doesn't update when Sprite reference PPU is changed
The apparent PPU of the sprite on a sprite light doesn't update even though the Sprite PPU has been modified. To reproduce:1. Assign... Read more
All about bugs
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Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open