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0
votes
Fixed

Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't ...

Scene Management

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Sep 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce: 1. Open attached project "1186393.zip" 2. Open "SampleScene" 3. Enter Play mode 4. In the Hierarchy -> dropdown ... Read more

1
votes
Fixed

Crash when dragging an Asset with SkinnedMeshRenderer Component created ...

Graphics - General

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Sep 13, 2019

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Version/s: 2018.4.4f1, 2019.2.0b8, 2019.2.0f1, 2019.3.0a3, 2020.1.0a1

How to reproduce: 1. Open the attached project("Prefab Test Project") 2. Enter Playmode 3. Exit Playmode and drag "GeneratedPrefab" ... Read more

1
votes
Won't Fix

[Test Framework] nunit folder contains `This is a custom build DONT incl...

Unity Test Runner

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Jun 16, 2020

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Version/s: 2019.2, 2020.2.0a15

Inside your project folder, navigate to: Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "Thi... Read more

0
votes
Duplicate

Square-shaped objects cast round-shaped shadows when Lens Shift Camera s...

Camera

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Nov 26, 2019

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Version/s: 2018.4, 2019.2, 2019.2.10f1, 2019.3, 2020.1

Steps to reproduce: 1. Open the attached project 2. Open "SampleScene" scene 3. Select "Main Camera" in the Hierarchy window 4. In ... Read more

0
votes
Fixed

Crash on ParticleSystem::SyncJobs when using ParticleSystem.TriggerModul...

Visual Effects - Legacy

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Sep 27, 2019

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Version/s: 2019.1.0a8, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open the SampleScene 3. Enter the Play Mode Reproducible with: 2019.1.0a8, 2019.2.8f1... Read more

0
votes
Won't Fix

Generated Visual Studio Solution file throws an error when project name ...

Deployment Management

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Sep 25, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a5

How to reproduce: 1. Create a new project containing "^" symbol 2. Open Build Settings window (File->Build Settings...) 3. In Build ... Read more

1
votes
By Design

Asset will return null even if that Asset exists when calling Resources....

Asset - Database

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Sep 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project in editor. 2. Notice the error log "EditorInit could not get the TestScriptable asset... Read more

0
votes
Fixed

[DSPGraph] Crash on ExecuteJobWithSharedJobData when calling AudioOutput...

Audio

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Sep 16, 2019

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Version/s: 2019.2.0f1, 2019.2.5f1

How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1184507.zip" Unity project 2. Enter Play Mode Expected resu... Read more

0
votes
Fixed

GL.Clear doesn't clear to the provided depth with a partial viewport

Graphics - General

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Sep 23, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a3

Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Enter Play mode 4. Notice that the main camera viewport changes ... Read more

2
votes
Won't Fix

[UIElements] Editor's Professional Skin's resources are loaded when load...

Themes

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Sep 26, 2019

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Version/s: 2019.2.0a1, 2019.2.3f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the user's attached project (case_1187063-Project.zip) 2. Switch the Editor's skin from Professional to Pe... Read more

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