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[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more
[Addressables] Asset loading fails randomly when having a lot of Address...
Sometimes loading assets fails with the following call stack: InvalidCastException Unable to cast object of type 'ProviderOperation`... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps:1. Open the project2. Build for Android Actual: Build failsExpected: Build should succeed Reproducible with: 2018.4.34f1... Read more
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more
Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce:1. Open the attached project (case_1329206-AddressableLabel)2. Open SampleScene3. Select References in the Scene Hi... Read more
[VFX] Shader Errors are thrown for Output Particle Quad when graph Conta...
How to reproduce:1. Create a new URP/HDRP template project2. Create a new VFX graph3. Add "Add Size by Speed" block to the Output Pa... Read more
GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps:1. Open user attached Project2. Open Window > Rendering > Lighting3. Generate Lighting using Progressive GP... Read more
[Mobile] Loading a JSON from Resources folder into a TextAsset fails on ...
How to reproduce:1. Open the user's attached project "New Unity Project (1)"2. Change the device's locale to something other than th... Read more
[2D][Sprite Mask] Sprite Mask Shading Mode view is not correctly display...
Reproduction steps:1. Open the user's attached project and custom-range scene2. Set Scene Shading Mode to Sprite Mask3. Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved