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[Mixed Reality] Headset does not launch into mixed reality view when run...
Steps to reproduce:1. Open Unity as Administrator2. Open any Mixed Reality project3. Switch platform to Windows Store4. Play a scene... Read more
[Animation] Rig and Automatic Root Bone assignment
To reproduce:1) Open attached project and scene2) Check out the models with full skeleton Notice that their root bone in skinned mes... Read more
[Windows] System.Net.Sockets.SocketException when saving is run through...
Steps to reproduce:1. Open user attached project on Windows2. Hit Play3. Go to "Window > Editor Test."4. Press "BestHTTP"5. Check... Read more
Upgrading project from 2017.1 to 2017.2, slows down Root Motion
Reproduction steps: 1. Open "AnimationTest3.zip" project2. Enter Play mode3. Walk around using WASD Expected Result: The Player move... Read more
Gameobject starts rotating when a force is applied to the center of its ...
To reproduce:1. Open user's attached project2. Open and play "Main" scene3. Wait 5 seconds for the rocket to start recentering itsel... Read more
NavMeshAgent doesn't update rigidbody physics
Steps to reproduce:1. Open user attached project "Navigation Demo.7z"2. Observe the red block moving and the cube moving with it (po... Read more
[Firefox] [VideoPlayer] If the build is uploaded in web server, the movi...
To reproduce:1) Open attached project2) Build on WebGL3) Host it somewhere on the web. No repro when doing build and run4) Load the ... Read more
[WebGL] [VideoPlayer] When a movie is played the second and subsequent t...
To reproduce:1) Open attached project2) Build and run on WebGL3) Play the movie - notice it runs normally in each loop4) Stop it and... Read more
[Firefox] VideoPlayer has an occasional choppy playback
To reproduce:1) Open attached project2) Build and run on WebGL In Firefox, movie has an occasional choppy playback as if the screen ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open