Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in
2017.2.0f3
Issue ID
985308
Regression
Yes
[Mixed Reality] Headset does not launch into mixed reality view when running in Editor with administrator rights
Steps to reproduce:
1. Open Unity as Administrator
2. Open any Mixed Reality project
3. Switch platform to Windows Store
4. Play a scene
5. Headset does not launch into mixed reality view when running in Editor, only Game window shows the player's view
Actual results: Headset does not launch into mixed reality view when running in Editor, only Game window shows the player's view
Expected results: Headset should launch into mixed reality view when running in Editor
Reproduced with: 2017.2.1p2, 2017.3.0f3, 2018.1.0b2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
unity_6WObxfm-QopR3g
Apr 05, 2018 15:51
I have the same problem, any solution?
Thanks