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[GTK] Variable Default Value width changes when adding a new Variable to...
Steps to reproduce: Open the attached project Open the New Graph.texmkr asset In the Blackboard, expand the New Variable (1) Press t... Read more
"Changing Render Pipeline" dialog window becomes non-interactable via mo...
Steps to reproduce: Create a new project using Universal 2D template Go to Project Settings > Graphics In the Default Render Pipe... Read more
Warning helpboxes in the Search Indexing tab in the Preferences window d...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Ope... Read more
Helpbox in the Asset Pipeline tab of the Preferences window does not mee...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Ope... Read more
"Create new VXF Asset" window Templates list has inconsistent spacing be...
How to reproduce:1. Create a new Unity project and install the Visual Effects package2. In the Project window, right-click -> Cre... Read more
“Scan” button in the Render Pipeline Converter window is not disabled an...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Render Pipeline Converter window (Window >... Read more
The Multiplayer Play mode tool doesn't see the list of Play Mode scenari...
How to reproduce:1. Open the attached project “IN-128377”2. Next to the play modes (next to play button, should be saying “default”)... Read more
Input field does not update when selecting the same input field after pr...
How to reproduce:1. Open the attached “IN-131564” project2. Build and run for iOS3. On the device, tap the input field4. Write somet... Read more
All 2026-promoted builds incorrectly display outdated copyright year © 2...
Steps to reproduce: Create a project with the builds promoted in 2026 Observe a © date in the splash screen Actual results: User get... Read more
[ShaderGraph] Only UV0 displays a proper preview
See this discussion thread Steps to reproduce: In a project with shadergraph, when editing a shadergraph Create a node with UV input... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings