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"Changing Render Pipeline" dialog window becomes non-interactable via mo...
Steps to reproduce: Create a new project using Universal 2D template Go to Project Settings > Graphics In the Default Render Pipe... Read more
Warning helpboxes in the Search Indexing tab in the Preferences window d...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Ope... Read more
Helpbox in the Asset Pipeline tab of the Preferences window does not mee...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Ope... Read more
"Create new VXF Asset" window Templates list has inconsistent spacing be...
How to reproduce:1. Create a new Unity project and install the Visual Effects package2. In the Project window, right-click -> Cre... Read more
“Scan” button in the Render Pipeline Converter window is not disabled an...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Render Pipeline Converter window (Window >... Read more
The Multiplayer Play mode tool doesn't see the list of Play Mode scenari...
How to reproduce:1. Open the attached project “IN-128377”2. Next to the play modes (next to play button, should be saying “default”)... Read more
Input field does not update when selecting the same input field after pr...
How to reproduce:1. Open the attached “IN-131564” project2. Build and run for iOS3. On the device, tap the input field4. Write somet... Read more
All 2026-promoted builds incorrectly display outdated copyright year © 2...
Steps to reproduce: Create a project with the builds promoted in 2026 Observe a © date in the splash screen Actual results: User get... Read more
[ShaderGraph] Only UV0 displays a proper preview
See this discussion thread Steps to reproduce: In a project with shadergraph, when editing a shadergraph Create a node with UV input... Read more
Clean Build “Replace” button does nothing when pressed and building a pr...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS