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Probuilder Prefab Object Collider and Material reset to default values a...
How to reproduce:1. Open the user-submitted Project2. Select the "StalagmiteGrouping1" Object in the Hierarchy3. In the Inspector wi... Read more
Volumetric 3D Textures exhibit incorrect interpolation when rendering to...
How to reproduce:1. Open the "Main" scene in the attached "1047517_repro.zip" project2. Enter the Play mode Expected result: Smooth ... Read more
Editor crashes with OpenRL code 501 and 502 errors when configuring avatar
How to reproduce:1. Open the "Testninja_wip.zip" project2. Open the "samplescene_ninja" scene3. Select "NinjaCharacter4.fbx" in the ... Read more
[Mac][Metal] Unity crashes on GfxDeviceMetalBase::DrawNullGeometry when ...
How to reproduce:1. Open the attached project2. Open the "Scene3D.unity" scene Actual result: Unity crashes Reproducible with: 2018.... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce:1. Open the attached project2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: 2018... Read more
IL2CPP chokes on managed .winmd files that expose public classes with me...
1. Open attached project2. Build to UWP3. Attempt to build generated VS solution4. Observe errors Read more
IL2CPP chokes on managed .winmd files that contain async methods
1. Open repro project2. Build to UWP3. Observe failure Read more
[WindowsMR] Failure to get rendering parameters for main camera when dep...
REPRO STEPS 1. Load attached repro project (ensure shared depth buffer is enabled)2. connect to hololens remotely through holographi... Read more
[Android][Vulkan] RenderTexture is discarded when calling Material.SetPa...
Steps to reproduce:1. Open user attached project2. Run the scene in the editor3. Press "Generate" button add one white rectangle- In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title