Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
3
Found in
2017.4.5f1
Issue ID
1047269
Regression
No
[WindowsMR] Failure to get rendering parameters for main camera when depth buffer sharing is enabled
REPRO STEPS
1. Load attached repro project (ensure shared depth buffer is enabled)
2. connect to hololens remotely through holographic emulation window
3. enter play mode
RESULT
Failed to get rendering parameters for main camera - view transforms may get out of sync! Error code: '0x80004002'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment