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HLSL cc compute shader fails to correctly generate uv texture to imageLo...
How to reproduce: 1. Open attached project "TestXY.zip" 2. In Project window, double-click on "test.compute" file and observe line ... Read more
[URP][Metal] Opaque objects are rendered black when MSAA is enabled and ...
How to reproduce: 1. Open user's attached 'URP_Template.zip' project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Buil... Read more
[ShaderGraph] ShaderGraph window does not update its contents when the g...
How to reproduce: 1. Open user-submitted project (GradientCustomNode.zip) 2. Open the CustomGradient/CustomGradient.shadergraph 3. R... Read more
[Scripting] NamespaceParser fails when ScriptableObject class is inside ...
How to reproduce: 1. Open user's attached project 2. Select the "Test" ScriptableObject in the Project window (Assets folder) 3. Obs... Read more
[Mobile] Selecting text from Input Field throws exceptions when Hide Mob...
Reproduction steps: 1. Import the provided custom package "Selection.unitypackage" 2. In the Project window under the "Scenes" folde... Read more
Crash on RaiseException when opening project with a corrupted asset
Reproduction steps: 1. Open user's attached project --observe crash Reproducible with: 2019.3.13f1, 2019.3.14f1, 2020.1.0b9, 2020.... Read more
Assembly References to package assemblies break IDE projects
How to reproduce: 1. Open user's attached project 2. Select "MyAsmdef" in the Project window 3. Observe the Asset's Assembly Definit... Read more
'Failed to add element to graph' warning does not appear to indicate the...
Had this warning appear after shifting functions from one class to another and failing to replace all old, deleted functions. Due to... Read more
MenuItems are not separated with a separator in the Hierarchy context menu
How to reproduce: 1. Open user's attached project 2. Go to GameObject -> SubMenu in the toolbar 3. Notice that the items "MenuItem" ... Read more
Search for components is only partially case insensitive
*Repro:* Have a project with Bolt set up. 1. Create a bolt class in Assets. (Right-Click -> Create -> Bolt -> Bolt Class) 2. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects