Search Issue Tracker

Fixed in 2021.2.X

Fixed in 2021.1.X

Votes

0

Found in

2021.2.0a4

Issue ID

1316947

Regression

Yes

SkinnedMeshRenderer bounds are not automatically readjusted after changing the mesh with a Cloth Component

Cloth

-

How to reproduce:
1) Create a new Unity project
2) Create a Plane GameObject
3) Add a Cloth Component
4) Remove the reference to the mesh from the SkinnedMeshReference Component
5) Add a reference to another mesh(e.g. Cube)

Expected results: mesh bounds are readjusted
Actual results: mesh bounds from Plane are retained

Reproducible with: 2021.2.0a4, 2021.2.0a5
Not reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a3

Note:
This happens on Editmode only

  1. Response avatar

    Resolution Note (fix version 2021.2):

    The bounds are now tweakable with the 'Edit Bounds' toggle while Cloth Component is active.

    Fixed in 2021.2.0a10

  2. Response avatar

    Resolution Note (fix version 2021.1):

    The bounds are now tweakable with the 'Edit Bounds' toggle while Cloth Component is active.

    Fixed in 2021.1.1f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.