Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.1.X
Votes
0
Found in
2021.2.0a4
Issue ID
1316947
Regression
Yes
SkinnedMeshRenderer bounds are not automatically readjusted after changing the mesh with a Cloth Component
How to reproduce:
1) Create a new Unity project
2) Create a Plane GameObject
3) Add a Cloth Component
4) Remove the reference to the mesh from the SkinnedMeshReference Component
5) Add a reference to another mesh(e.g. Cube)
Expected results: mesh bounds are readjusted
Actual results: mesh bounds from Plane are retained
Reproducible with: 2021.2.0a4, 2021.2.0a5
Not reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a3
Note:
This happens on Editmode only
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 2021.2):
The bounds are now tweakable with the 'Edit Bounds' toggle while Cloth Component is active.
Fixed in 2021.2.0a10
Resolution Note (fix version 2021.1):
The bounds are now tweakable with the 'Edit Bounds' toggle while Cloth Component is active.
Fixed in 2021.1.1f1