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Fixed in 2021.2.X

Fixed in 2021.1.X

Votes

0

Found in

2021.2.0a4

Issue ID

1316947

Regression

Yes

SkinnedMeshRenderer bounds are not automatically readjusted after changing the mesh with a Cloth Component

Cloth

-

How to reproduce:
1) Create a new Unity project
2) Create a Plane GameObject
3) Add a Cloth Component
4) Remove the reference to the mesh from the SkinnedMeshReference Component
5) Add a reference to another mesh(e.g. Cube)

Expected results: mesh bounds are readjusted
Actual results: mesh bounds from Plane are retained

Reproducible with: 2021.2.0a4, 2021.2.0a5
Not reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b7, 2021.2.0a3

Note:
This happens on Editmode only

  1. Resolution Note (fix version 2021.2):

    The bounds are now tweakable with the 'Edit Bounds' toggle while Cloth Component is active.

    Fixed in 2021.2.0a10

  2. Resolution Note (fix version 2021.1):

    The bounds are now tweakable with the 'Edit Bounds' toggle while Cloth Component is active.

    Fixed in 2021.1.1f1

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