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UI Builder Style settings are not applied to Elements when the Theme is ...
How to reproduce: 1. Create a new project 2. Import the UI Builder from the Package Manager 3. Import the UIElements Runtime package... Read more
[Frame Debugger] Shader properties and Texture data is clipped in Frame ...
Shader properties and Texture data is clipped in Frame Debugger Editor. Refer the attached video Steps to reproduce: 1) Create a ne... Read more
[Shuriken] MissingReferenceException errors are thrown on deleting Parti...
GUI Error & MissingReferenceException errors are thrown on deleting Particle System child game object which is created from Particle... Read more
[Screen] Cutout values are not adjusted when device is in Windowed mode ...
Steps to reproduce: 1. Open attached project 2. Open "CheckAreasVisually" scene 3. Build and run on a device with some cutout (Like ... Read more
[Profiler] throws errors when Play Mode is paused after closing and open...
How to reproduce: 1. Create and open a new project 2. Install Profile Analyzer package from the Package Manager 3. Open Profiler and... Read more
[macOS] Developer Tools Access window pops up when trying to quit from F...
Reproduction steps: 1. WARNING: save any unsaved data as after reproducing this you will need to restart your PC 2. Open project in ... Read more
[Addressables] Prefab texture is missing when the texture is in another ...
Reproduction steps: 1. Open the attached project ("case_1241309-BundleDependencies.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
[Frame Debugger] Title of Texture preview in Frame Debugger overlaps on ...
Title of Texture preview in Frame Debugger overlaps on Texture property data. Refer the attached video Steps to reproduce: 1) Creat... Read more
Crash on monoeg_g_hash_table_lookup/monoeg_g_hash_table_destroy when usi...
Reproduction steps: 1. Open user's attached project and "SampleScene" 2. Enter and exit Play Mode a few times (usually take 1-2 trie... Read more
IL2CPP does not correctly project WinRT system API errors to their C# types
How to reproduce: 1. Open the attached "New Unity Project _MinRepro.zip" project 2. Build to UWP 3. Open the Visual Studio Solution ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects