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[Windows] Build launches in fullscreen when Fullscreen Mode is Maximized...
Steps to reproduce:1. Open the attached “IN-21756_Actual_Project” project2. Build And Run the project3. Observe the built applicatio... Read more
[Metal] Shader is broken when using SV_PrimitiveID
How to reproduce:1. Open the attached project "Metal PrimitiveID Bug" and load Scene "ReproScene"2. Observe the Scene Expected resul... Read more
Crash on GeometryJobTasks::ScheduleSharedGeometryJobs when changing pref...
Reproduction steps:1. Open the attached project “ParticleCrash“2. Add “PREFABNAME“ to the Hierarchy and select it3. Try to change th... Read more
[new input system] wrong mapping of select button on series X|s xbox con...
How to reproduce:1. Open the attached project “IN-23357.zip“2. Open the “SampleScene” Scene3. Enter the Play mode4. Press the “Space... Read more
ArgumentOutOfRangeException for subshaderIndex parameter when trying to ...
Reproduction steps:1. Open the attached “repro-project“ project2. Build And Run the project3. Observe the Console window Expected re... Read more
Player crashes upon launching when using [SerializedField] with variable...
Reproduction steps:1. Open the “2022_2_0f1” project2. Open the “SampleScene” scene3. Build And Run Expected result: Player does not ... Read more
[iOS] Crash on UnityFramework`::ScheduleDependencies() when Graphics Job...
How to reproduce:1. Open the attached Project2. Enable "Graphics Jobs (Experimental)" under Project Settings -> Player -> iOS3... Read more
[Profiler] Mesh memory remains accounted after disposal when using Mesh API
Reproduction steps:1. Open the "MeshMemoryRepro" project2. Open the SampleScene3. Open the Profiler and enter Play Mode4. Select a f... Read more
[VFX Graph] Screen space size not compatible with non uniform scale
Screen space size node doesn't take in consideration Scale resulting in loosing scale behavior.Repro steps:-Create a new VFX-Add a S... Read more
Graphics.RenderMesh stops rendering when game is paused
Steps to reproduce Create a project using the builtin renderer Create a script with the code from https://docs.unity3d.com/ScriptRef... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used