Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.4.4
Issue ID
ISXB-385
Regression
No
[new input system] wrong mapping of select button on series X|s xbox controller
How to reproduce:
1. Open the attached project “IN-23357.zip“
2. Open the “SampleScene” Scene
3. Enter the Play mode
4. Press the “Spacebar“ key
Expected result: Input Action 2 is fired first and the Input Action 1 is fired second
Actual result: Input Action 1 is fired first and the Input Action 2 is fired second
Reproducible with: 0.2.10-preview, 1.4.4 (2020.3.43f1), 1.4.4 (2021.3.16f1, 2022.2.2f1, 2023.1.0a23)
Couldn’t test with: 0.2.8-preview and lower - due to errors in the Console window
Reproduced on: Windows 10 Enterprise
Note: The Input2 Input Actions Asset holds the actions in this order - Action 2, Action 1. Both have the “Spacebar“ key as their binding
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text below Orientation Gizmo does not change when the Scene viewing direction changes
- CPU is overused and the usage cannot be limited for Runtime when the Editor is not rendering anything
- Recorder Texture Sampling does not record Canvas images correctly when the Camera projection is Orthographic
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
Resolution Note:
We won't be fixing this issue. It will be addressed once we transition to the Apple Game Controller framework at a future not yet determined date.