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2
votes
Fixed

[URP] NullReferenceException error is thrown on undoing after removing "...

Package: Scriptable Render Pipeline Universal

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Mar 03, 2021

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Version/s: 10.3.1

NullReferenceException error is thrown on undoing after removing "New Render Objects" in CustomForwardRendererData. Steps to repro:1... Read more

0
votes
Fixed

[Shader Graph] Graph Settings window loses focus on expanding Universal ...

Package: Shader Graph

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Mar 03, 2021

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Version/s: 12.0.0, 11.0.0.

Graph Settings window closes and Node Settings window opens up on expanding/closing Universal dropdown when property selected in Bla... Read more

0
votes
Fixed

[HDRP] Editor freezes on changing Sky Reflection Size to Sky Resolution ...

Package: Scriptable Render Pipeline HD

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Mar 03, 2021

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Version/s: 12.0.0, 11.0.0.

Editor freezes on changing Sky Reflection Size to Sky Resolution 4096 in Lighting under HDRP Quality settings. Steps to repro:1. Cre... Read more

0
votes
Fixed

[HDRP][DXR] Reflections don't appear when the GameObject is instantiated...

Package: SRP HD Template

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Mar 03, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached "DxrHideFlagsTest" project2. Open the "Test" Scene3. Enter the Play Mode Expected resul... Read more

0
votes
Fixed

Editor crashes on TextCore.LowLevel.FontEngine.GetGlyphIndex when buildi...

Text

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Mar 03, 2021

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Version/s: 2019.4, 2020.2.6f1, 2020.3, 2021.1

How to reproduce:1. Open the attached project2. Click File > Build Settings3. Build the project Expected result: The game builds ... Read more

0
votes
Fixed

[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps...

Progressive Lightmapper

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.13f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project2. Open the "SCENE" Scene3. Go to Window -> Rendering -> Lighting4. Press ... Read more

0
votes
Fixed

Time spent in Physics.SyncColliderTransforms for dynamic rigidbodies sca...

Physics

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler... Read more

1
votes
Duplicate

Physics.SyncColliderTransforms syncs every collider when the local posit...

Physics

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Mar 03, 2021

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Version/s: 2019.4, 2019.4.2f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open attached project "SyncColliderTransformsTest.zip" and scene "SampleScene"2. Enter Play Mode3. In Profiler... Read more

0
votes
Fix In Review

Curve editor colour identifiers are too large and off-centre when UI Sca...

Package: Timeline

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Mar 03, 2021

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Version/s: 1.6.0-pre.1

Steps to reproduce:1. Open any/new project2. Select a Gameobject3. In the Timeline window, create a Timeline for that Gameobject4. I... Read more

0
votes
Postponed

Replacing a Timeline asset makes the replacing/new asset undeletable

Package: Timeline

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Mar 03, 2021

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Version/s:

Steps to repro: 1. Open any/new project2. Select a Gameobject without a Timeline/Director3. In the Timeline window, hit Create (just... Read more

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