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[UX] A few editor windows are automatically docked instead of being undo...
To reproduce:1) Create a new project2) In top right corner, select a default layout3) In top menu bar, go to "Window" and open one o... Read more
[SerializeField] Build fails with errors when using a serialized field d...
How to reproduce:1. Open the user attached "2019.3 - Test" project2. Build this project3. If no error, Build again, the error should... Read more
Remapped Materials section is missing in the FBX Importer Preset
How to reproduce:1. Open the attached '1192012-Preset-Remapped-Materials-section-missing.zip' project2. Select 'Apple' GameObject in... Read more
[Dropbox API v2] File upload fails and ArgumentOutOfRangeException is th...
How to reproduce:1. Create a Dropbox API v2 app here: https://www.dropbox.com/developers/apps2. In the created app console, create a... Read more
[iOS 12] [Metal] IOAF code 4 error freeze because of tessellation shader
How to reproduce:1. Build the attached project for iOS (link in description)2. Build & Run the project to a device via Xcode3. K... Read more
Changing display resolution or orientation causes black borders and inco...
How to reproduce:1. Open the attached "case_1191897-FullscreenTest(edit).zip" project2. Load "SampleScene"3. Go to Build Settings an... Read more
Non-RGB images are shown as red question marks when loading them using U...
How to reproduce:1. Open the "SampleScene" in the unity-image-201929 project using the EnvIronman VM2. Enter play mode3. Press 'B' E... Read more
[IMGUI] AudioLowPassFilter text is clipped in its preset asset
AudioLowPassFilter text is clipped in its Preset Asset. Steps to repro:1. Open the attached project.2. Select "AudioLowPassFilter" p... Read more
[VCS] [Perforce] Changing file name capitalization for assets that are a...
How to reproduce:1. Create a new project in your preferred workspace2. Open it and connect it to Perforce3. Create a new material na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open