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0
votes
Fixed

[Mobile] Selecting text from Input Field throws exceptions when Hide Mob...

Mobile

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May 14, 2020

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Version/s: 2019.3.0a3, 2019.3.10f1, 2020.1, 2020.2

Reproduction steps:1. Import the provided custom package "Selection.unitypackage"2. In the Project window under the "Scenes" folder ... Read more

3
votes
Fixed

[iOS] Directional lightmap compression causes lightmap artifacts

Progressive Lightmapper

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Apr 08, 2020

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Version/s: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1

Steps to reproduce: 1. Make sure that you have iOS platform support installed2. Download and open the attached project3. Enable Comp... Read more

0
votes
Fixed

OnPostprocessAllAssets and OnPreprocessAsset functions are called multip...

Asset - Database

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Jan 01, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.15f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Clear the Console Window3. Create an empty GameObject ... Read more

1
votes
Fixed

Crash on ActiveEditorTracker::ForceReloadInspector when AssetDatabase.Sa...

Asset - Database

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Nov 15, 2019

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Version/s: 2019.3.0a3, 2019.3.0b10, 2020.1

Steps to reproduce:1. Open the project attached by the user ("saveassets-crash.zip")2. Select "Something.asset" in the Project View3... Read more

0
votes
By Design

Disable/Enable checkbox missing from inspector script that contains Mono...

IMGUI

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Nov 11, 2019

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Version/s: 2019.1, 2019.3.0b10

There is an AudioManager script attached to an Audio Manager game object. In the inspector, the enable/disable checkbox is missing. ... Read more

0
votes
Fixed

[Terrain] Editor crash on "SpookyHash::Short" when opening the scene

Terrain

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Nov 13, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a12

How to reproduce:1. Open the attached "[Terrain] FTP.zip" project2. Open the "06_AutomaticSpeedTreeInstancingLODs" scene (Assets -&g... Read more

0
votes
Fixed

[IL2CPP] Application crashes when accessing structure property by delegate

IL2CPP

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Oct 14, 2019

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Version/s: 2019.2, 2019.2.9f1, 2019.3, 2020.1

To reproduce:1. Open attached project2. Make sure backend is set to IL2CPP3. Build and run the project4. Press the "ClickMe" button ... Read more

0
votes
By Design

[IL2CPP] Build fails on x86 with C++ source code native plugins

IL2CPP

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Oct 28, 2019

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Version/s: 2018.4, 2018.4.10f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Download attached project2. Change architecture to x863. Build project Expected results: Build is successfulAc... Read more

0
votes
Fixed

OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...

Scene Management

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May 21, 2020

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Version/s: 2018.4, 2019.3.13f1, 2020.1

Reproduction steps:1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")2. Click Top menu->Test Me->Create New Scene3. O... Read more

0
votes
By Design

Opening a nested Prefab consisting of two Prefabs results in a corrupted...

Scene Management

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Feb 27, 2020

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Version/s: 2019.3, 2019.3.2f1, 2020.1, 2020.2

Reproduction steps:1. Open the user's attacjed project "PrefabDebugging.zip"2. In the Hierarchy window create a new empty GameObject... Read more

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