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URDF robot using ArticulationBody collapses on itself and passes through...
How to reproduce: 1. Open the attached project's "case_1312244-Project.zip" Scene labeled "TutorialPoseEstimation" 2. Enter the Play... Read more
Console error "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_...
Reproduction steps: 1. Open Unity Hub 2. Create and open a new 3D Core project 3. Observe the Console window Expected result:... Read more
[Android] Error "Not enough storage space to install required resources....
How to reproduce: 1. Open the “IN_64727” project (https://editorbugs.unity3d.com/api/v1.0/attachments/53252ee3-6bb1-4fb8-93eb-d78d0... Read more
Unity editor crashes when changing GameObject's Layer while in Play Mode
To reproduce: 1. Open the project “Cloak and Feather” 2. Open the “Test Room” scene 3. Enter Play Mode 4. Expand the “LowWall” o... Read more
Visual glitches in the material's Preview window and Game view flickers ...
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/“ Scene 3. Select the “Fullscreen Effect Samp... Read more
FileUtil.ReplaceDirectory throws an uninformative error when the destina...
How to reproduce: 1. Open the attached Project "fileUtilTestFinal.zip" 2. Launch the Application located in "<ProjectPath>/dst/fil... Read more
Child's Awake is called before parent's Awake when entering Play Mode
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode Expected results: Parent's Awake is called before chil... Read more
"AutoFill"menu item is presented in "Edit"
*Steps to reproduce:* # Create a 3D project # Go to the "Edit" menu item on the Mac # Observe that the first submenu is "AutoF... Read more
Crash on GameObject::QueryComponentByType when an fbx file gets imported
Reproduction steps: 1. Open the attached “b4“ project 2. Reimport the “CC_BaseMale_Plus_LODGroup.Fbx“ Expected result: “CC_Base... Read more
[Android] [Vulkan] Shaders are rendered differently in the Player than i...
How to reproduce: 1. Open the “IN_65554” project 2. In the Build Settings “Run Device“ dropdown, select the desired device 3. Pre... Read more
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