Search Issue Tracker
Third Party Issue
Votes
1
Found in
2021.3.34f1
2022.3.19f1
2023.2.8f1
2023.3.0b5
6000.0.0b11
7000.0.0a1
Issue ID
UUM-62312
Regression
No
[Android] Error "Not enough storage space to install required resources." is thrown when pathing the app using Patch And Run on some Samsung devices
How to reproduce:
1. Open the “IN_64727” project (https://editorbugs.unity3d.com/api/v1.0/attachments/53252ee3-6bb1-4fb8-93eb-d78d0f8e6047/test.zip)
2. In the Build Settings press Build and after the build is completed in the “Run Device” dropdown, select the desired device
3. Press Patch And Run
Expected result: No errors thrown and the app is patched and installed successfully
Actual result: Error “Not enough storage space to install required resources.” is thrown in the device
Reproducible with: 2021.3.34f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5
Testing environment: Windows 10 Pro
Not reproducible on: No other environment tested
Reproducible on these devices:
VLNQA00524, Samsung Galaxy S23+ (SM-S916B), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
VLNQA00520, Samsung Galaxy S22 (SM-S901U), Android 14, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
VLNQA00523, Samsung Galaxy S23 (SM-S911U), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
VLNQA00521, Samsung Galaxy S22 Ultra (SM-S908U), Android 12, CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno (TM) 730
Not reproducible on these devices:
VLNQA00270, Samsung Galaxy S10e (SM-G970U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
VLNQA00321, Xiaomi MI 9 (MI 9), Android 10, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Xiaomi 11T (21081111RG), Android 13, CPU: NOT FOUND, GPU: Mali-G77 MC9
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00531, Oneplus OnePlus 11 5G (CPH2449), Android 13, CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno (TM) 740
VLNQA00342, Samsung Galaxy Note20 Ultra 5G (SM-N986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Notes:
- Reproducible when using .apk and .aab files
- Didn’t test on iOS since pathing is not supported on the iOS Platform
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
Some phones (Samsungs, some Xiaomi models, etc.) have additional file system features for security reasons. One of them is elevated user ownership of the files pushed from computer. Installed apps can't access patch information, therefore patch install fails. Don't use patch feature on these phones. We suggest using "Build and Run"