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[IL2CPP] Managed Code Stripping strips a parameterless constructor from ...
Reproduction steps: 1. Open the attached "1263916 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that... Read more
Creating a Render Texture throws Assertion Error when size is set to 163...
How to reproduce: 1. Create a new project 2. Right-click in the Project window and go to Create > Render Texture 3. In the Inspector... Read more
Crash on mono_method_signature_checked when selecting a Context Menu opt...
Reproduction steps: 1. Open attached project "1263906" 2. Open scene "SampleScene" and script "AbstractClass" 3. In the Hierarchy, m... Read more
[Mesh Renderer] Tooltips are missing for properties under Skinned Mesh R...
Tooltips are not available for following properties of the Skinned Mesh Renderer component, refer attached Video Bounds Mesh Root Bo... Read more
The "Component Name (Removed)" title bar in the Inspector is not cleared...
When a component is removed from the Prefab instance and it is unpacked then "Components label (Removed )" appears in the inspector.... Read more
KeyNotFoundException appears when adding a switch on enum
KeyNotFoundException appears in the console when you add an enum to an enum switch. Steps to reproduce * Create a new project usi... Read more
Unable to edit the summary or name via the inspector
I can't change the summary or name of a Bolt Class, Asset or Enum in the inspector. The only place you can edit the summary is via t... Read more
[HDRP] Refractive material rendering issues when used with reflection pr...
When a refractive material is used on a sphere, box shape artefacts are visible. The issue occurs only when the sphere is being infl... Read more
Shaders who use Clip() have "&" in the output on OpenGL ES 2.0
How to reproduce: 1. Open the attached "Clip GLES2 Bug.zip" project 2. Make sure OpenGL 2.0 is the only graphics API in the Player S... Read more
[Editor] Preview-related functions are not producing correct visual results
Steps to reproduce: 1. Setup a new HDRP/URP project 2. Create a game object 3. Add an LOD Group component to it 4. Add the Cube itse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player