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0
votes
Fixed

The value field is not aligned properly when a Range component is added ...

IMGUI

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Apr 23, 2021

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Version/s: 2020.2.0b2, 2020.3, 2020.3.4f1, 2021.1.0a1

How to reproduce:1. Open the user's attached "1331198.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy select the "Tes... Read more

0
votes
Won't Fix

[HDRP] Emission intensity can be increased to infinity which in turn bre...

Package: Scriptable Render Pipeline HD

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Apr 23, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached project2. Open the New Scene3. Select the Cube in the Scene4. Increase the Emission Intensity ... Read more

4
votes
Not Reproducible

Not every component is copied consistently with CopyAndReplaceEntitiesFr...

Package: Entity Component System (ECS)

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Apr 23, 2021

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Version/s: 0.17.0-preview.42

Repro steps:1. Open user attached project 'Unity'2. Build and Run Standalone Expected: Player doesn't crashActual: Player crashes Re... Read more

1
votes
Fixed

Caching preprocessor does not support 1.#INF

Shader System

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Apr 23, 2021

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Version/s: 2020.3, 2021.1

If you write an infinity constant into the shader HLSL code, it will not compile with the caching preprocessor (but will work fine i... Read more

0
votes
Fixed

Scene becomes "dirty" when a new RenderTexture Asset is created

Texture

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Apr 22, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a12

How to reproduce:1. Create a new project2. Make sure the Scene is saved and not marked as "dirty"3. Create a Render Texture Asset (A... Read more

0
votes
Fixed

[Shadergraph] Properties can not be renamed

Package: Shader Graph

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Apr 22, 2021

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Version/s: Master (f99fb3bcdb)

Reproduces in Master f99fb3bcdbDoes not reproduce in the SRP2Core version packaged with Version: 2021.2.0a13.1875 Repro steps:1. Cre... Read more

0
votes
Duplicate

Crash on Rigidbody_Get_Custom_PropMass when ArticulationBody collides wi...

Physics

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Apr 22, 2021

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Version/s: 2020.3, 2020.3.4f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project from "case1331099.zip"2. Open Scene "Main"3. Enter Play Mode4. Select object "LeftHand... Read more

19
votes
Fixed

SRP Batcher not working with OpenGL APIs when the project is built

OpenGL

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Apr 22, 2021

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Version/s: 2019.4.24f1, 2020.3.2f1, 2021.1.1f1, 2021.2.0a10

How to reproduce:1. Open the attached "SRPBatcherBenchmark3" project2. Open the "scene_lwbench1" Scene3. Open the Build Settings (Fi... Read more

0
votes
Fixed

NonReorderable attribute is ignored when the list is in inherited class

IMGUI

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Apr 22, 2021

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Version/s: 2020.3, 2020.3.4f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project ("1331091.zip")2. Open "SimpleScripts.cs" in Assets/Editor3. Notice how there are two ... Read more

0
votes
Duplicate

Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...

Package: 2D Sprite Shape

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Apr 22, 2021

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Version/s: 6.0.0

How to reproduce:1. Open the user's attached "TesteProject.zip" project2. Open the "SampleScene" Scene3. Select the "New SpriteShape... Read more

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