Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2020.2
Issue ID
1263851
Regression
No
[Editor] Preview-related functions are not producing correct visual results
Steps to reproduce:
1. Setup a new HDRP/URP project
2. Create a game object
3. Add an LOD Group component to it
4. Add the Cube itself as a renderer for LOD0
5. Click the LOD 0 button and observe the preview window
Expected result: the mesh is previewed with the correct materials and no visual issues.
Actual result: the mesh is not rendered (HDRP); the mesh has a pink (failed to compile) shader (URP)
Additional note: the Animation Preview window lighting is completely overblown when using HDRP.
Reproducible with: 2018.4.20f1, 2019.4.4f1, 2020.1.0b18, 2020.2.0a16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment