Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2020.2
Issue ID
1263851
Regression
No
[Editor] Preview-related functions are not producing correct visual results
Steps to reproduce:
1. Setup a new HDRP/URP project
2. Create a game object
3. Add an LOD Group component to it
4. Add the Cube itself as a renderer for LOD0
5. Click the LOD 0 button and observe the preview window
Expected result: the mesh is previewed with the correct materials and no visual issues.
Actual result: the mesh is not rendered (HDRP); the mesh has a pink (failed to compile) shader (URP)
Additional note: the Animation Preview window lighting is completely overblown when using HDRP.
Reproducible with: 2018.4.20f1, 2019.4.4f1, 2020.1.0b18, 2020.2.0a16
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Add comment