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[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...
Reproduction steps:1. Open customer's attached project (steps for access in steps)2. Build for iOS and open the Xcode project genera... Read more
[Physics] Character Joint jumps around when following Kinetic Rigidbody
Reproduction steps:1. Open attached project "PhysicsTest.zip" and scene "TestScene"2. Enter Play Mode3. In Hierarchy window, select ... Read more
Using a compiled C# DLL in a Unity project throws a build error
How to reproduce:1. Open the attached "Repro.zip" project2. Build "test" scene to Standalone Expected result: Build succeeds when us... Read more
[IL2CPP][UIToolkit] Panel settings are not displayed in the Player when ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that there's a red squar... Read more
[Android] Material is rendered black in devices using Adreno GPUs when l...
Steps to reproduce:1. Open the attached project "1329702.zip"2. Switch platform to the Android3. Connect Android device4. Build and ... Read more
[AR Foundation] Prefab with ARMeshManager as a child of ARSessionOrigin ...
Reproduction steps:1. Open the attached project ("ARMeshManagerBug.zip")2. Select the "ARSessionOrigin" prefab Expected result: Pref... Read more
Unity gets stuck on ModelImporter.Import after editing a .max file in 3d...
Reproduction steps:1. Open the user's attached project2. Open the "tracktorBeam.max" file in 3ds Max 20223. Modify and save the file... Read more
GameObject with Shader Graph Lit Material is not visible when drawn with...
How to reproduce:1. Open the user's attached "URPAlpha.zip" project2. Open the "BugDemo" Scene3. Enter Play Mode4. Observe the Game ... Read more
[Android][Input System] TouchPhase fails to complete after taking a scre...
Reproduction steps:1. Open the attached user's project "tt1.zip"2. In the Project Window under the "Scenes" folder open "SampleScene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left