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Expose ScriptableBuildPipeline settings API as the EditorPrefs for sett...
We made obsolete the EditorPrefs path for ScriptableBuildPipeline settings as these were global and not per project. We adopted a js... Read more
Panel of Canvas with Screen Space - Camera Render Mode alpha is set to 2...
How to reproduce: 1. Open user's attached "OpacityIssuce" project 2. Open the "Sample" Scene 3. Open the Build Settings (File->Build... Read more
[URP] Images rendered with modified Camera rect size get stretched when ...
How to reproduce: 1. Open user-submitted project (URP_Aspect_Ratio_Repro.zip) 2. Open the Main scene 3. Enter Play Mode 4. Observe t... Read more
[URP][Metal] GPU crashes and 'Compiler failed to build request' error is...
How to reproduce: 1. Open the attached 'PostProcessShaderWarmupIssue-2019.4.zip' project 2. Switch Target Platform to iOS in the Bui... Read more
Custom Inspector window continually refreshes when AssetImporterEditor.s...
How to reproduce: 1. Open the attached "1264833 repro" project 2. Turn on Internal Mode 3. Select the "MyCustomAsset" Asset from the... Read more
[iOS][Metal] Screen is black when the Scene has multiple cameras with De...
How to reproduce: 1. Open the attached 'TestProject.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode project... Read more
Slider Component using an Image for its Fill Rect field does not properl...
How to reproduce: 1. Create a new Unity project 2. Import the tester-attached Prefab(Slider.prefab) 3. Drag the prefab into the scen... Read more
FixedListInt32 is not serialisable due to its buffer and length members ...
How to reproduce: 1. Open the attached 'BugProject.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode Expected result: Fie... Read more
[URP] Editor throws errors when Physics bult-in package is disabled
How to reproduce: 1. Create a new URP project with 7.0.0 or higher version 2. Disable the Physics built-in package in the Package Ma... Read more
Crash in physx::NpArticulationReducedCoordinate::createCache() when call...
How to reproduce: 1. Open user-submitted project (JointBug.zip) 2. Open the JointBug scene 3. Enter Play Mode 4. Click 'Save joint s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player