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The asset manager window stops functioning after upgrading the asset man...
Steps to reproduce: Install the 1.7.0 Asset Manager version Open "Asset Manager" (Window -> Asset Manager) and check that data is... Read more
Custom Filter Definition with color property doesn't show up in UI Builder
Steps to reproduce: Create a new filter definition + material with a single color parameter Create a new selector using that filter ... Read more
UI Text color is incorrect when text is rendered on SubMeshUI
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
"Generate New" button has no min width in "Select Texture" window
Steps to reproduce: Create a new project Install AI packages (click the AI dropdown -> Agree to install button) Create new materi... Read more
Element Texture Size node isn't consistent with Texture Size node
Steps to reproduce: Create a shader graph for UI Toolkit Add the "Texture Size" node Add the "Element Texture Size" node Observe the... Read more
Errors "Trying to read value of type Float while reading a value of type...
Steps to reproduce: 1. Open the attached Project2. Navigate to Edit > Project Settings > Input System Package3. Observe the Co... Read more
Search bar, filters and other buttons disappear when the Asset Manager i...
Steps to reproduce: Create a new local project without cloud using the Universal 3D template Install the Asset Manager package Open ... Read more
[TextureInspector] Error spam when textures in Select Texture window don...
Steps to reproduce: Create a 2D URP project Make sure Project Settings -> Quality -> Textures -> Global Mipmap Limit is set... Read more
"Invalid SortingGroup index set in Renderer" errors when making many mod...
Reproduction steps:1. Open the attached “IN-115988.zip” project2. Open the “SampleScene”3. Enter Play mode and wait a few seconds4. ... Read more
Portals don't have their dedicated context menu options, such as revert ...
Steps to reproduce: Create and open a graph Add two nodes and connect their input and output ports to each other Right-click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size