Search Issue Tracker
Fixed
Fixed in 6000.3.0b5, 6000.4.0a2
Votes
0
Found in
6000.3.0a2
6000.4.0a1
Issue ID
UUM-119212
Regression
No
Element Texture Size node isn't consistent with Texture Size node
Steps to reproduce:
- Create a shader graph for UI Toolkit
- Add the "Texture Size" node
- Add the "Element Texture Size" node
- Observe the outputs of the nodes
Actual results:
Element Texture Size outputs 1x float4
Texture Size outputs 4x float
Expected results:
The outputs should be the same
Reproducible with versions: 6000.3 6000.4
Can’t test with versions: 6000.2 (no custom shaders)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
Add comment