Search Issue Tracker
Fixed
Fixed in 0.4.0-exp.2
Votes
0
Found in [Package]
0.4.0-exp.1
Issue ID
GTFB-1387
Regression
Yes
Portals don't have their dedicated context menu options, such as revert all to wires
Steps to reproduce:
- Create and open a graph
- Add two nodes and connect their input and output ports to each other
- Right-click on the wire and create a portal
- Right-click on the portals
Actual results: The portal specific context menu items are not there
Expected results: Portal specific context menu items are displayed, as shown in the image below
!image-2025-09-16-14-30-30-107.png!
Reproducible with versions: 0.4.0
Not reproducible with versions: 0.3.0
Tested on (OS): MacOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment