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Editor freezes and crashes when creating a ScriptableObject that instant...
How to reproduce:1. Open the attached project ('case-1332971.zip')2. Right-click in the Project window and select Create -> Scrip... Read more
GPU crashes on creating an HDRP project on integrated GPUs when VFX laye...
Steps to reproduce:1. Create a new HDRP template project--alternate way--1. Try to install HDRP package into and already existing pr... Read more
Terrain Shader is not saved when restarting the editor after upgrading M...
Terrain Upgraded to SRP Materials are not saved when restarting the EditorHow to reproduce:1. Open the attached "1332937_Repro" proj... Read more
[UAAL] [iOS] Native iOS UITextFields do not respond to an external bluet...
Reproduction steps:1. Download and extract "UaaLDemo.zip" (155.2 KB)2. Open "UnityProject" contained UaaLDemo/uaal-example-master3. ... Read more
Hover state resets when there is another UI Toolkit element in the same ...
Reproduction steps:1. Open user's project "FontTest.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Notice how the "Rotate me!" ... Read more
AnimationEvent is triggered multiple times
How to reproduce: 1. Open attached project2. Load the scene "SampleScene.unity"3. Enter Play Mode4. Press the A key- Note how someti... Read more
[XR][Multiview][URP][Quest] UnlitTransparent_SG shader doesn't get rende...
Repro steps:1. Open the attached project "BrokenTransShader.zip"2. Build and Run on Quest Actual: All of the GameObjects are rendere... Read more
[Input System] Out-of-focus Gamepad devices do not set ButtonControl.was...
Reproduction steps:1. Open the attached user's project "InputSystem Bug.zip"2. Connect a xinput compatible controller3. In the Proje... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
[UIR] Moving a mask breaks masking performed by a sibling mask
1. Open the provided project.2. Open the buggy window under Bug/BadMasking3. Click "Move" Expected Result: The blue element remains ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow