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"Wireframe" and "Shaded Wireframe" Scene View shading modes don't work w...
1. Open a project and make sure the graphics API is set to DX122. Create a new "Unlit" shader asset and add '#pragma use_dxc' to the... Read more
Mouse cursor flickering when hovering over editor window edges on Window...
Reproduction steps:1. Create a new project2. Select View Tool in the top toolbar (Hand icon)3. Hover mouse cursor over editor Scene ... Read more
[VCS, AssetDatabase] AssetDatabase.DeleteAsset throws an error if the pa...
How to reproduce:1. Open the user's attached project2. Make sure that Version Control Mode is set as Perforce in the Project Setting... Read more
Included shader dependencies are not recompiled when performing hot relo...
How to reproduce:1. Open the attached project named "RecompileCheck.zip"2. Open the Test shader file3. Observe the #if defined state... Read more
[HDRP] custom pass utils function blit two full screen triangles instead...
https://forum.unity.com/threads/custompassutils-some-pixels-drawn-twice-fixed-size-render-targets-not-working.1096018/ Read more
Prefab is added to the opened scene whenever you RMB->Create->Prefab in ...
Prefab is added to the opened scene whenever you RMB->Create->Prefab in a folder with too long path How can we reproduce it us... Read more
Uneven amount of OnEnable and OnDisable calls when recompiling custom ed...
How to reproduce:1. Open the user's attached project2. In the Project window, open Timeline asset3. Select the SpawningClip clip (ob... Read more
Static Dropdown list placement doesn't align with the Inspector
Reproduction steps:1. Create a new empty Project2. Select a GameObject in the Hierarchy3. Press the Static Dropdown in the Inspector... Read more
Display.displays does not update when connecting/disconnecting an extern...
Reproduction steps:1. Open attached project "Case_1330759"2. Build and Run the Project3. Observe the Text in the Build4. Connect an ... Read more
[HDRP] Unlit Shader becomes lighter in Play Mode when Color-Buffer forma...
How to reproduce:1. Open the user's attached "HDRPAlphaIssueTest" project2. Open the Scene "debugScene"3. Open the Game view (Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow