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[shadergraph] creating too many keywords crashes unity (previously threw...
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph.7.3.1: repeated enu... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
caret position does not get updated in script(TextMeshPro - Input Field
workaround - using stringposition Read more
[Shadergraph] Shadergraph cannot be opened if containing subgraph with c...
Repro steps:1. Create a subgraph2. Add a float property to the subgraph's blackboard3. on the graph inspector choose "Enable custom ... Read more
AssetDatabase.FindAssets() fails to open folders if search string has a ...
Reproduction steps:1. Open attached project "Test.zip"2. In Editor menu, select Tools -> Find My Scenes (Working)3. Observe Conso... Read more
Wrong object position with Shader graph when static batching is enabled
Reproduction steps:1. Open attached project "WSPositionIssue.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, move bac... Read more
[URP] Light 2D Normal Maps Quality gets disabled when entering the Play ...
How to reproduce:1. Open the attached "1334612_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "2D Light... Read more
Terrain Details: HDRP: Noticeable lighting difference when a detail pref...
How to repro:1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor.2. Create a Terrain ... Read more
Elements in the Inspector disappear when using EditorGUI.BeginProperty a...
How to reproduce:1. Open the attached '1334600.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'Test' GameObject4. I... Read more
[Addressables][IL2CPP] error at Unity.IL2CPP.HashCodeCache`1.GetUniqueHa...
Reproduction steps:1. Open the attached project2. Build on Android Expected result: The project builds successfullyActual result: Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant