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Removing the USB from a device whilst profiling leaves you unable to cap...
Reproduction steps: 1. Create a new project 2. In the Build settings make sure that Developer Build and Auto Connect are enabled 3. ... Read more
[VFX Graph] NullReferenceException error is thrown on saving Empty Subgr...
Unable to save VFX Subgraph Block along with NullReferenceException error on saving Empty Subgraph Block. Steps to repro: 1. Create... Read more
[VFX Graph] VFX Subgraph block is not getting assigned in asset selector...
VFX Subgraph block is not getting assigned in asset selector window after assigning to none. Steps to repro: 1. Create a new HDRP p... Read more
[Profiler] Profiler doesn't start recording until the 2nd recording atte...
Reproduction steps: 1. Open the attached project "ProfilerRepro.zip" 2. In the Build settings make sure that Development Build is ch... Read more
The GameObject's rotation suffers from Gimbal Lock when Rotation Constra...
How to reproduce: 1. Open the user's attached "RotationConstraintBug.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode... Read more
[VFX Graph] Color picker Icon is pixelated in Color Luma node in VFX Sub...
Color picker Icon is pixelated in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP pr... Read more
[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more
'Can't add script' pop-up warns about abstract classes when dragging sta...
How to reproduce: 1. Create a new Unity project 2. Create a new script that only contains an empty static class 3. Drag the script o... Read more
[HDRP] Format text is overlapped with two parallel line icon in GPU Cach...
Format text is overlapped with two parallel line icon in GPU Cache size under Virtual Texturing in HDRP Quality Settings. Steps to ... Read more
[HDRP] Multiple errors are thrown on removing Custom Pass after changing...
Errors are thrown: -Retrieving array element that was out of bounds. -SerializedProperty customPasses.Array.data[1].passFoldout has ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time