Search Issue Tracker
Fixed in 10.1.0-preview.10
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0 preview.33.
Issue ID
1268963
Regression
Yes
[HDRP] Format text is overlapped with two parallel line icon in GPU Cache size under Virtual Texturing in HDRP Quality Settings
Format text is overlapped with two parallel line icon in GPU Cache size under Virtual Texturing in HDRP Quality Settings.
Steps to repro:
1. Create anew HDRP project.
2. Edit > Project Settings > Player > Other Settings.
3. Virtual Texturing > Enable > Restart the Editor.
4. Edit > Project Settings > Quality > HDRP.
5. Virtual Texturing > GPU Cache Size per Format > Click on "+".
Actual Result:
Format text is overlapped with two parallel line icon.
Expected Result:
Format text should not be overlapped with two parallel line icon.
Reproducible in:
2020.2.0a20, 2020.2.0a1 with Package version 10.0.0-preview.27, 9.0.0 preview.33.
Working Fine in:
2020.1.2f1 with Package version 9.0.0 preview.33.
Note: Virtual Texturing Cache option is introduced in Package version 9.0.0.
Environment:
Occurring only on Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note (fix version 10.1.0-preview.10):
Fixed in: Package Version: 10.1.0