Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0 preview.33
Issue ID
1268976
Regression
No
[VFX Graph] VFX Subgraph block is not getting assigned in asset selector window
VFX Subgraph block is not getting assigned in asset selector window after assigning to none.
Steps to repro:
1. Create a new HDRP project.
2. Project Window > Click on "+" > Visual Effects > Visual Effect Subgraph Block.
3. Open > Blackboard > Create Color node > Drag to the Graph editor.
4. Connect to Output Particle Lit Cube node >
5. Press Space bar > Subgraph block > New VFX Subgraph Block.
6. Select VFX Subgraph Block node > Inspector > Assign to none.
7. Inspector > Assign New VFX Subgraph Block.
Actual Result:
VFX Subgraph block is not getting assigned.
Expected Result:
VFX Subgraph block is getting assigned.
Reproducible in:
2020.2.0a20, 2020.1.2f1, 2020.1.0b6 with Package version 10.0.0-preview.27, 9.0.0 preview.33, 8.2.0, 8.1.0.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
By design you can use a subgraph within itself as it creates a loop.