Search Issue Tracker
By Design
Votes
0
Found in [Package]
10.0.0-preview.27, 9.0.0 preview.33
Issue ID
1268968
Regression
No
[VFX Graph] Color picker Icon is pixelated in Color Luma node in VFX Subgraph Operator
Color picker Icon is pixelated in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator.
Steps to repro:
1. Create anew HDRP project.
2. Project window > Click on "+" > Visual Effects > Visual Effects Subgraph Operator.
3. Open > Press Space > Create "Color Luma" node.
Actual Result:
Color picker Icon is pixelated in Color Luma node.
Expected Result:
Color picker Icon is not pixelated in Color Luma node.
Reproducible in:
2020.2.0a20, 2020.1.2f1, 2020.1.0b6 with Package version 10.0.0-preview.27, 9.0.0 preview.33, 8.2.0, 8.1.0.
Environment:
Occurring on Windows 10 & Mac 10.15.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors occur when setting the Render Object Event to AfterRenderingPostProcessing while using STP for Upscaling
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
Resolution Note:
All icons in the VFX Graph get pixelated when you zoom a lot.
While this might be resolved at some point by limiting how far a user can zoom, it most likely won't be addressed by providing larger icons at least for now.